Forge Your Interstellar Fleet
Master tactical card combat in a free-to-play roguelike adventure. Build your deck, command your ships, and conquer endless waves of cosmic foes. Your saga begins now.
🚀 Play for FreeStrategic Deckbuilding
Collect and combine over 50 unique spacecraft cards. Every choice matters as you build a synergistic fleet to overcome any challenge.
Endless Roguelike Runs
No two missions are the same. Face procedurally generated enemy waves and discover powerful artifacts that transform your strategy.
Instant Browser Access
No downloads, no installations. Jump straight into the action on any desktop or mobile device and start your command immediately.
Take Command
The cosmos awaits. The game is embedded below. Deploy your ships, manage your energy, and lead your fleet to victory. Good luck, Commander.
Game Codex
Knowledge is power. Study the core components of your fleet and the threats you will face. Master these to dominate the battlefield.
Fighter
A swift and versatile combat vessel. Cheap to deploy, with a 30% chance to fire a second shot, making it an unpredictable and high-value asset in the early game.
Cost: 1 | ATK: 2 | HP: 3
Cruiser
A balanced mid-range ship equipped with nanite repair systems. Upon deployment, it immediately restores 3 HP to your command center.
Cost: 2 | ATK: 3 | HP: 5
Battleship
A heavy-hitter armed with explosive ordnance. Its splash damage capability increases its attack power for each enemy ship on the field.
Cost: 3 | ATK: 5 | HP: 7
Repair Drone
An essential support unit. It doesn't attack, but automatically restores 3 HP to your base at the end of every turn it survives on the battlefield.
Cost: 2 | ATK: 0 | HP: 4
Overclock
Push your systems to the limit. Instantly draw two cards, but suffer an energy penalty of -1 on your next turn. A high-risk, high-reward tactical play.
Cost: 1 | Effect: Draw 2 Cards
Orbital Strike
Call in a devastating strike from orbit, dealing a massive 25 damage directly to the enemy fleet's command. This powerful card is consumed upon use.
Cost: 3 | Effect: 25 Damage
EMP Pulse
Unleash a non-damaging electromagnetic pulse that temporarily disables enemy weapon systems, reducing all enemy ships' attack power by 2 for one turn.
Cost: 2 | Effect: Weaken All Enemies
Pirate Scout
A weak but numerous early-wave nuisance. Their only intent is to attack, making them predictable but dangerous in large numbers.
ATK: 1 | HP: 2
Marauder
A more versatile threat than the Scout. Marauders will mix aggressive attacks with defensive maneuvers, making them tougher to take down efficiently.
ATK: 2 | HP: 3
Warship
A significant threat that can power itself up for a devastating blow. Prioritize eliminating Warships before they can execute their buffed attack.
ATK: 3 | HP: 5
Mothership
The pinnacle of early-game threats. It combines high stats with unpredictable behavior, switching between attacking, defending, and buffing itself. A true test of your fleet.
ATK: 5 | HP: 8
From the Developer
This game is a passion project, built for those who love strategy. We're constantly working on new updates, ships, and features. Check out our About Page to learn more about our journey and future plans!
💡 Got Feedback?